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Super contra game to players
Super contra game to players







  1. SUPER CONTRA GAME TO PLAYERS FULL
  2. SUPER CONTRA GAME TO PLAYERS CODE

It is only after completing this second loop that the game truly ends in the Japanese version. However, the Japanese version continues into a harder second loop following the end credits, which sets the difficulty level into its highest setting (regardless of the actual DIP settings being used) and has continues (including 2nd player join-ins) disabled. The English version ends the game after the fifth and final stage is completed. Japaneseīill's and Lance's digitized voice clips are given subtitles in the Japanese version, making the opening even more cinematic than it already is. The text used in the international version is the same tagline used on the American promotional flyer. The red scrolling text after the first image naturally differs between the two versions as well. The rest of the Japanese text is only slightly different from its English counterpart, as it doesn't mention the Red Falcon Organization (the antagonists in the first game) by name, something that the Japanese flyer and instruction sheets for the first game also did curiously enough. The opening text in the Japanese version gives the date in which the game is set, which was omitted in the international version, as was the case with the original Contra (which kept the game's futuristic setting ambiguous in its international promotional materials). The Japanese version is subtitled エイリアンの逆襲 ( Eirian no Gyakushū) or "The Alien's Counterattack". Unlike the original Contra arcade game, which had a separate version titled Gryzor distributed in Europe, Super Contra seems to had been released in Europe under the same title used in North America ( as evident by this flyer and its coverage in magazines at the time), hence why only one international version of the game seems to exist. This seems to suggests that the Japanese version was a slightly later build of the game.

SUPER CONTRA GAME TO PLAYERS CODE

The international version uses program code E, whereas the Japanese version uses program code F. Bugger seems to check the ground collision only when it jumps, meaning that the flat ground is required for them to work properly. However, it's unknown if that was intentional because this enemy is too tricky to deal with, given their speed along with the ability to jump usually when the player is not on the ground and the same value spawns the Alien type from Stage 5 during the overhead view stages. It's most noticeable at the sequence, where Bill fires his gun.īy setting the value 03 at the RAM address 40D6, the game is able to spawn Buggers in the same way as Greeders and Orians. The music played during the Intro, "WHAT IS THIS PLACE" cannot be heard without the voice clips and other samples obscuring the drums and orchestra hits (the Alien sound is actually part of the track), as those share the same sound channel. The unused one has the graphics with and without the rope and the frames for the propeller is also part of the background, while the propeller in the used version is represented as a sprite. There are 2 versions of the helicopter seen at the beginning of Stage 1. The graphics include Roman numbers and gender symbols, hinting that the game may have had a high score name entry screen similar to Gradius planned at one point. The entire 16x16 Japanese font went unused, as the Ending Credits were kept in English in both versions (The text at the beginning of the Intro along with the subtitles are stored in separate tiles).

SUPER CONTRA GAME TO PLAYERS FULL

There's no correct palette to display the font in full colors besides the one with just two. Right after the used font, there's a similar one and fully shaded, recycled from A-Jax.

super contra game to players

The reason for this it's because it contains the pattern, covered with 7 identical colors of grey, similar to the text combined with the flashing red palette seen during the Intro and the Continue Countdown.Īt one point, the regular font was meant to appear like that as well. The font in this game is displayed with only 2 colors. These letters are separate from the letters used everywhere else. Could be that the variant of Ledder sitting behind the sandbags was originally suppose to fire missiles instead.Ī set of letters that can form the word "Prologue" is hidden within the attract mode / game story's tileset, but is not used in any version. The animations of explosion, "Firing the gun" effect and the missile, which has only a single horizontal frame. It's possible they were meant to charge forward once the player breaks the egg, but they get destroyed along with them at once. The unused frames of the Alien seen near the end of Stage 3. Probably an alternative Game Over theme due to its short length.









Super contra game to players